Scout / Dispatch
A cheap, fast model (the scout) runs on every cron cycle to scan for signals. When something actionable is found, it dispatches an expensive model (the actor) as a subagent to handle it. The scout exits immediately after dispatch.
When to Use
- High-frequency monitoring (every 15–60 min) where most runs find nothing
- Hit rate below ~40% — above that, you're paying for two model calls on most runs
- The scan logic is simple (check for new items, compare against known state) but the action logic needs judgment
Architecture
┌─────────────┐ signal found ┌──────────────┐
│ Scout Cron │ ──────────────────▶ │ Actor Agent │
│ (sonnet) │ │ (opus) │
│ every 30m │ │ subagent │
└─────────────┘ └──────────────┘
│ │
│ no signal │ acts, reports
▼ ▼
NO_REPLY channel messageKey Design Points
- Scout prompt must have a hard NO_REPLY contract. If no signal found, return
NO_REPLYand stop. Never post "nothing found" messages. - Scout determines whether to act, not how. Keep scout logic to signal detection. All judgment about what to do belongs in the actor.
- Dispatch payload is curated context. Don't forward everything the scout saw — extract the signal and why it matters. The actor should receive a focused brief, not raw data.
- Actor runs as a subagent via
sessions_spawn. This gives isolation, separate model selection, and push-based completion notification.
Cost Math
At a 30-minute cadence with 20% hit rate:
- Monolithic (opus every run): 48 opus calls/day
- Scout/dispatch: 48 sonnet calls + ~10 opus calls/day
- Savings scale with how cheap the scout model is relative to the actor
Failure Modes
- Scout too broad: dispatches on noise, actor wastes tokens on non-signals
- Scout too narrow: misses real signals, defeats the purpose of monitoring
- Payload too thin: actor lacks context to act, asks for clarification or makes wrong decisions
- Hit rate too high: above ~50%, you're paying double on most runs — just use the expensive model directly
Related
- Multi-Stage Pipelines — scout/dispatch generalized to 3+ stages
- Fire-and-Forget — the actor dispatch pattern used by the scout